The amazing art & people behind “Adventures of Poco Eco – Lost Sounds”
“In this universe all sounds have disappeared. The goal is to help Poco Eco find these lost sounds. We created a unique low poly world, loaded with interesting characters, lifeforms and music related equipments. The whole game-world reacts to the soundtrack – you can find symbols of music and different instruments everywhere.” – Adventures of Poco Eco – Lost Sounds team
Oh boy, if this doesn’t ‘sound’ like a good game, I don’t know what else can be. Poco Eco catches my eyes as a one-of-a-kind game that challenges categories. This exploratory adventure game has the total package: top-notch music and breathtaking visuals. The former comes from Iamyank‘s newest LP – Lost Sounds. Being a highly acclaimed multi-talented artist: designer, musician, producer and composer from Hungary, Iamyank is notorious for filling venues he’s playing at the capital’s nightlife. He describes his music genre as dreamy electronic – influenced by all kind of soulful music. To visualise and build a captivating game world to do Iamyank’s beautiful tunes justice is the mission given to POSSIBLE Games, and they have done a brilliant job. The team manages to work out a perfect balance between fun-to-play puzzles, quick brain-teasers and a unique atmosphere of splendid music and graphics. It makes me curious – how did everything come together? I reached out to the team, and got wonderful responses from Attila Lőrincz – Head of Content – and the whole dev team. Read our chat below and dig in many exclusive sketches and art POSSIBLE Games has generously shared with us.
Hi POSSIBLE Games! For those who don’t know you, would you please tell us about yourself and what you are passionate about?
We are a squad of gamers, designers, music-addicts – dedicated people of different interests. No matter whether it’s a metal-fan level designer, a hip-hop influenced street artist, or a glitch-hop music producer, we always get ourselves aligned to reach the same goal we feel passionate about.
This is the first time a mobile game is released with an album and an album is released with a game. How did the decision come about?
Lost Sounds was a milestone in Iamyank’s career, so he wanted to release it in a special way no one did before. The idea of creating a mobile game based on the music came from nowhere, actually. We were hanging out with him many times after his gigs – he used to work there as a designer few years ago – and when yank told us about his intentions of the album release, we had this idea. To create a game. We started to think it over, and… well, the rest is history.
As with first times, what are some unexpected obstacles hurling at you along the way? And how did you deal with them?
As you can expect, there are specific stages along a several-month-long project when you have to throw ideas, directions, items – you thought were rock solid – to the bin. We were walking on a path not many did before, so it was really important that we always trusted our instincts, and saw the initial goal in front of us – this helped a lot.
I really love the game art. What did it take to come to that final look? And why did you decide to go for the low-poly/colorful gradient aesthetic?
Our art director’s signature style met the visual imprint of iamyank’s music in this low-poly form. Adventures of Poco Eco’s game world is the result of many hours of jointing sound inspiration that helped us create a precisely built musical-spiritual symbol system (e.g. music gods based on sound waves, stage names, interactive music elements on levels, etc.)
Do you have some advice for folks attempting to build mobile games, especially with an album tied with it?
Never give up, believe in yourself, trust your senses – if it seems right within, it will look right at the end, but for that you have to put all your efforts into the project to create something you can all be really proud of. Another advice is to only co-op with a producer whose music they can understand, live through & love – these three matters are must-haves to be able to work out a true extra addition to the beats with their energy.
Thank you Attila and the team!
Scroll down to see all the beautiful sketches and concept art of Adventures of Poco Eco – Lost Sounds!
Character Design“We created a humanoid hero with an extreme look – listening to an old school walkman.” “Gods of sound: OSCHII the ostrich, BEATH the deer god, and LOWHBAZZ the bear who is the god of sub bass.”
Environment Art“There are 12 interactive, exotic-organic stages to explore.”
Poco Eco has also inspired Fork4, one of the best street artists of Europe!
Feel the vibe? Purchasing the game gives free access to Lost Sounds LP too. Go download and enjoy this fantastic game here now!